Rules for the Spinning Wheel:
1. Objective: Obtain points associated with different outcomes.
2. Wheel Design: Design a wheel divided into 9 sections, each representing a different outcome.
3. Outcomes and Points: Each outcome is linked to a specific number of points. For instance:
- Outcome 1: 10 points
- Outcome 2: 5 points
- Outcome 3: 15 points
- Outcome 4: 3 points
- Outcome 5: 8 points
- Outcome 6: 12 points
- Outcome 7: 6 points
- Outcome 8: 20 points
- Outcome 9: 2 points
4. Gameplay Flow:
- Each time a player spins the wheel, they need to pay 5 points.
- The player selects to spin the wheel and pays the required points.
- The wheel stops at an outcome, and the player receives the corresponding points.
- The acquired points are added to the player's total points.
- The player can choose to continue or stop playing.
5. End Conditions:
- The game ends when the player chooses to stop or if they do not have enough points to spin the wheel again.
6. Additional Notes:
- The number of points associated with each outcome can be adjusted according to your preferences.
- Management and tracking of player points, as well as the randomness of the game results, can be implemented using a computer program.
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Description
What's New in the Latest Version
1. Increase bonus randomness
2. Add sound effects settings
3. Increase the setting of random probability